Today I attended a very good panel at FountainBlue's Connections Event (see http://www.fountainblue.biz/calendar.html) on "Emerging Technologies: What's Hot and What's Not".
The panelist that discussed the "Home Entertainment Technology Space" had some very interesting slides (see http://www.digdia.com) that pointed at the features for products for the Digital Home, and where things are heading. Unfortunately, he was using the wrong terms as he proclaimed that "interactive TV" is going to replace digital TV in the future. I believe he really meant "Personalized TV", where the viewing public may have focused commercials mixed for their home delivery that could be different from your neighbor's, or being able to select viewing angle in specially equipped sports arenas.
From 1992 to 1995, I produced a newsletter for the multimedia developer called "The QuickTime Forum" and later called "Converge-The Multimedia Developer's Resource". As editor-in-chief, I recruited industry leaders to write for the print publication as well as writing quite a bit of it myself. Much of what was stated then is still very much the case today, as was brought to my attention by this current researcher. For example, the real issue behind interactivity is the enormous incremental costs associated with the content creation. This is the driving force behind the out of line development costs we are now seeing in the MMORPG space.
I am going to republish some of this material through this Blog. Please give me your opinions and comments.
Thank you,
Harrison Rose
Friday, June 16, 2006
Entering the Blogosphere
Hello:
After a year of people telling me to start a Blog, I have finally surrendered and here is my first Blog entry. Over time, I will be covering a smattering of business and technology topics with the twisted view of a serial entrepreneur living in the Silicon Valley who has been active at the beginning of several technology revolutions, and hopes to lead the next one. I expect to share my view on where things may be headed in technology, how horrendous the dot-bomb depression really was, the incredible relief that I feel now that we are finally out of this miasma, and how new business opportunities are being enabled by creativity and problem solving.
My favorite topic is the convergence of intellectual creativity, engineering creativity and artistic creativity, that can generate a whole new world of online social entertainment and interactive fun -- the true New millennium Entertainment. Electronic games must break out of the "hard-core gamer" ghetto, and will do so despite the behemoths currently leading the revenue numbers. The potential dwarfs the current limited view of gaming (or electronic games, not gambling). Who will lead and why? These are the questions worth pondering.
While I ponder the aspects of e-commerce, online advertising, sponsorship, and creative marketing applied to online social fun, I welcome comments. Though my wordsmithing may not be as tight or pithy as one might like, I will try hard to be precise and specific when practical.
Thank you for reading.
Harrison Rose
Silicon Valley, CA USA
After a year of people telling me to start a Blog, I have finally surrendered and here is my first Blog entry. Over time, I will be covering a smattering of business and technology topics with the twisted view of a serial entrepreneur living in the Silicon Valley who has been active at the beginning of several technology revolutions, and hopes to lead the next one. I expect to share my view on where things may be headed in technology, how horrendous the dot-bomb depression really was, the incredible relief that I feel now that we are finally out of this miasma, and how new business opportunities are being enabled by creativity and problem solving.
My favorite topic is the convergence of intellectual creativity, engineering creativity and artistic creativity, that can generate a whole new world of online social entertainment and interactive fun -- the true New millennium Entertainment. Electronic games must break out of the "hard-core gamer" ghetto, and will do so despite the behemoths currently leading the revenue numbers. The potential dwarfs the current limited view of gaming (or electronic games, not gambling). Who will lead and why? These are the questions worth pondering.
While I ponder the aspects of e-commerce, online advertising, sponsorship, and creative marketing applied to online social fun, I welcome comments. Though my wordsmithing may not be as tight or pithy as one might like, I will try hard to be precise and specific when practical.
Thank you for reading.
Harrison Rose
Silicon Valley, CA USA
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